jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Champion Modifier: Curse Immunity #1090

Closed jdoleary closed 1 week ago

jdoleary commented 2 months ago

https://discord.com/channels/@me/1282826868051148810/1282877406914285579

jdoleary commented 2 months ago

what do you mean by "blessing that can stay"

Xulqelyat — Today at 9:37 PM like it leaves a mark and only removes one curse at a time not just one stack thats too weak it has to be able to take off all of your like 200 poison stacks then maybe you get a purify blessing that just sits there and protects from another curse or cancels out if you have 2 curses that way if you have become curse you can contaminate purify which is something I treally want contaminate heal too

jdoleary commented 2 months ago

Xulqelyat — Today at 9:40 PM I think if it worked this way if you cursify purify a champion it would just remove the top 2 but I think they should have more modifiers the ones we have now we can call champion modifiers that go on minibosses and they are blessings I suggest we make minor modifiers that are just runes and instead of champion modifiers they cant be clense ore removed or shared like player runes the minor modifiers might apper on level 2 as an archer with pierce rune maybe a golem has 10% more stamina you might be able to randomize it and scale it so make it so late game you dont just have 100 enemys they are all unique in their runes but I think this system would need some blacklist and limits since more then 2 runes might be problematic golem with movement affinity lol