Open SoulMuncher opened 5 months ago
The lines drawn from LOS units in OnDrawSelected doesn't always match the target they intend to shoot/chase down due to smart targeting.
More info from commit: [30ae932]
Consider for AI Refactor #388 -> Not to be fixed alone
Might be because findClosestUnitInDifferentFaction uses smart targeting and livingUnitsInDifferentFaction does not
These could be cleaned up with the refactor
The lines drawn from LOS units in OnDrawSelected doesn't always match the target they intend to shoot/chase down due to smart targeting.
More info from commit: [30ae932]
Consider for AI Refactor #388 -> Not to be fixed alone