jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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5 stars 2 forks source link

Infinite loop #599

Closed jdoleary closed 7 months ago

jdoleary commented 7 months ago

[smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3442, [smms] [2024-04-04 02:08:31] unitSourceId: "Blood Golem", [smms] [2024-04-04 02:08:31] x: 219.24468382722668, [smms] [2024-04-04 02:08:31] y: 606.5728898178996, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 360, [smms] [2024-04-04 02:08:31] staminaMax: 360, [smms] [2024-04-04 02:08:31] attackRange: 74, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/gruntIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 9055790, [smms] [2024-04-04 02:08:31] health: 216, [smms] [2024-04-04 02:08:31] healthMax: 216, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 0, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/gruntIdle", [smms] [2024-04-04 02:08:31] hit: "units/gruntHit", [smms] [2024-04-04 02:08:31] attack: "units/gruntAttack", [smms] [2024-04-04 02:08:31] die: "units/gruntDeath", [smms] [2024-04-04 02:08:31] walk: "units/gruntWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "archerHurt", [smms] [2024-04-04 02:08:31] death: "golemDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3443, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 602.4952143162961, [smms] [2024-04-04 02:08:31] y: 986.3612881540223, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 630, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 432, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 40, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3444, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 230.19437438023536, [smms] [2024-04-04 02:08:31] y: 716.9877315662877, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 630, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 270, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 80, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3445, [smms] [2024-04-04 02:08:31] unitSourceId: "dark priest", [smms] [2024-04-04 02:08:31] x: 554.3127558442952, [smms] [2024-04-04 02:08:31] y: 989.1783546657206, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 540, [smms] [2024-04-04 02:08:31] staminaMax: 540, [smms] [2024-04-04 02:08:31] attackRange: 264, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/priestIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 112, [smms] [2024-04-04 02:08:31] healthMax: 216, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 90, [smms] [2024-04-04 02:08:31] manaCostToCast: 60, [smms] [2024-04-04 02:08:31] manaPerTurn: 30, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 2, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 40, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/priestIdle", [smms] [2024-04-04 02:08:31] hit: "units/priestHit", [smms] [2024-04-04 02:08:31] attack: "units/priestAttack", [smms] [2024-04-04 02:08:31] die: "units/priestDeath", [smms] [2024-04-04 02:08:31] walk: "units/priestWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "priestHurt", [smms] [2024-04-04 02:08:31] death: "priestDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3446, [smms] [2024-04-04 02:08:31] unitSourceId: "priest", [smms] [2024-04-04 02:08:31] x: 193.50979649348372, [smms] [2024-04-04 02:08:31] y: 645.3613228827116, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: { [smms] [2024-04-04 02:08:31] points: [ [smms] [2024-04-04 02:08:31] { [smms] [2024-04-04 02:08:31] x: 192, [smms] [2024-04-04 02:08:31] y: 640, [smms] [2024-04-04 02:08:31] } [smms] [2024-04-04 02:08:31] ], [smms] [2024-04-04 02:08:31] lastOwnPosition: { [smms] [2024-04-04 02:08:31] x: 193.50979649348372, [smms] [2024-04-04 02:08:31] y: 645.3613228827116, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] targetPosition: { [smms] [2024-04-04 02:08:31] x: 192, [smms] [2024-04-04 02:08:31] y: 640, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: -2.3999999999999457, [smms] [2024-04-04 02:08:31] staminaMax: 300, [smms] [2024-04-04 02:08:31] attackRange: 500, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/priestIdle", [smms] [2024-04-04 02:08:31] damage: 0, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 144, [smms] [2024-04-04 02:08:31] healthMax: 144, [smms] [2024-04-04 02:08:31] mana: 30, [smms] [2024-04-04 02:08:31] manaMax: 90, [smms] [2024-04-04 02:08:31] manaCostToCast: 60, [smms] [2024-04-04 02:08:31] manaPerTurn: 30, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 3, [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] shield: { [smms] [2024-04-04 02:08:31] isCurse: false, [smms] [2024-04-04 02:08:31] quantity: 3, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] damage_block: 90, [smms] [2024-04-04 02:08:31] tooltip: "90 damage block", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [ "shield" ], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/priestIdle", [smms] [2024-04-04 02:08:31] hit: "units/priestHit", [smms] [2024-04-04 02:08:31] attack: "units/priestAttack", [smms] [2024-04-04 02:08:31] die: "units/priestDeath", [smms] [2024-04-04 02:08:31] walk: "units/priestWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "priestHurt", [smms] [2024-04-04 02:08:31] death: "priestDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3447, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 622.4952143162961, [smms] [2024-04-04 02:08:31] y: 996.3612881540223, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 630, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 432, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 40, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3448, [smms] [2024-04-04 02:08:31] unitSourceId: "ancient", [smms] [2024-04-04 02:08:31] x: 257, [smms] [2024-04-04 02:08:31] y: 385.77158848612027, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 0, [smms] [2024-04-04 02:08:31] staminaMax: 0, [smms] [2024-04-04 02:08:31] attackRange: 1200, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/ancient", [smms] [2024-04-04 02:08:31] damage: 3, [smms] [2024-04-04 02:08:31] bloodColor: 4350049, [smms] [2024-04-04 02:08:31] health: 57, [smms] [2024-04-04 02:08:31] healthMax: 108, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 30, [smms] [2024-04-04 02:08:31] manaCostToCast: 10, [smms] [2024-04-04 02:08:31] manaPerTurn: 5, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 2, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/ancient", [smms] [2024-04-04 02:08:31] hit: "units/ancient", [smms] [2024-04-04 02:08:31] attack: "units/ancient", [smms] [2024-04-04 02:08:31] die: "units/ancient_dead", [smms] [2024-04-04 02:08:31] walk: "units/ancient", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "ancientHit", [smms] [2024-04-04 02:08:31] death: "ancientDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3449, [smms] [2024-04-04 02:08:31] unitSourceId: "dark priest", [smms] [2024-04-04 02:08:31] x: 594.3127558442952, [smms] [2024-04-04 02:08:31] y: 989.1783546657206, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 540, [smms] [2024-04-04 02:08:31] staminaMax: 540, [smms] [2024-04-04 02:08:31] attackRange: 264, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/priestIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 112, [smms] [2024-04-04 02:08:31] healthMax: 216, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 90, [smms] [2024-04-04 02:08:31] manaCostToCast: 60, [smms] [2024-04-04 02:08:31] manaPerTurn: 30, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 2, [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] shield: { [smms] [2024-04-04 02:08:31] isCurse: false, [smms] [2024-04-04 02:08:31] quantity: 2, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] damage_block: 40, [smms] [2024-04-04 02:08:31] tooltip: "40 damage block", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [ "shield" ], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/priestIdle", [smms] [2024-04-04 02:08:31] hit: "units/priestHit", [smms] [2024-04-04 02:08:31] attack: "units/priestAttack", [smms] [2024-04-04 02:08:31] die: "units/priestDeath", [smms] [2024-04-04 02:08:31] walk: "units/priestWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "priestHurt", [smms] [2024-04-04 02:08:31] death: "priestDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3450, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 779.4750304808053, [smms] [2024-04-04 02:08:31] y: 946.3658249947937, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] stamina: 630, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] damage: 40, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 392, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 80, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 120, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3451, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 673.5, [smms] [2024-04-04 02:08:31] y: 213, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] stamina: 630, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] damage: 52, [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 432, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 40, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [], [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] modifiers: {}, [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3504, [smms] [2024-04-04 02:08:31] unitSourceId: "golem", [smms] [2024-04-04 02:08:31] x: 802.9790608009772, [smms] [2024-04-04 02:08:31] y: 123.80448563188293, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] stamina: 0, [smms] [2024-04-04 02:08:31] staminaMax: 300, [smms] [2024-04-04 02:08:31] attackRange: 74, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/gruntIdle", [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] damage: 30, [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 72, [smms] [2024-04-04 02:08:31] healthMax: 72, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 0, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] summoningSickness: { [smms] [2024-04-04 02:08:31] isCurse: true, [smms] [2024-04-04 02:08:31] quantity: 1, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/gruntIdle", [smms] [2024-04-04 02:08:31] hit: "units/gruntHit", [smms] [2024-04-04 02:08:31] attack: "units/gruntAttack", [smms] [2024-04-04 02:08:31] die: "units/gruntDeath", [smms] [2024-04-04 02:08:31] walk: "units/gruntWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "archerHurt", [smms] [2024-04-04 02:08:31] death: "golemDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3505, [smms] [2024-04-04 02:08:31] unitSourceId: "golem", [smms] [2024-04-04 02:08:31] x: 717.9790608009772, [smms] [2024-04-04 02:08:31] y: 186.80448563188293, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] stamina: 0, [smms] [2024-04-04 02:08:31] staminaMax: 300, [smms] [2024-04-04 02:08:31] attackRange: 74, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/gruntIdle", [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] damage: 30, [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 72, [smms] [2024-04-04 02:08:31] healthMax: 72, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 0, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] summoningSickness: { [smms] [2024-04-04 02:08:31] isCurse: true, [smms] [2024-04-04 02:08:31] quantity: 1, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/gruntIdle", [smms] [2024-04-04 02:08:31] hit: "units/gruntHit", [smms] [2024-04-04 02:08:31] attack: "units/gruntAttack", [smms] [2024-04-04 02:08:31] die: "units/gruntDeath", [smms] [2024-04-04 02:08:31] walk: "units/gruntWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "archerHurt", [smms] [2024-04-04 02:08:31] death: "golemDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3506, [smms] [2024-04-04 02:08:31] unitSourceId: "Mana Vampire", [smms] [2024-04-04 02:08:31] x: 669, [smms] [2024-04-04 02:08:31] y: 504, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] stamina: 0, [smms] [2024-04-04 02:08:31] staminaMax: 630, [smms] [2024-04-04 02:08:31] attackRange: 141, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/vampireIdle", [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] damage: 52, [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] bloodColor: 15858280, [smms] [2024-04-04 02:08:31] health: 432, [smms] [2024-04-04 02:08:31] healthMax: 432, [smms] [2024-04-04 02:08:31] mana: 40, [smms] [2024-04-04 02:08:31] manaMax: 120, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] summoningSickness: { [smms] [2024-04-04 02:08:31] isCurse: true, [smms] [2024-04-04 02:08:31] quantity: 1, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/vampireIdle", [smms] [2024-04-04 02:08:31] hit: "units/vampireHit", [smms] [2024-04-04 02:08:31] attack: "units/vampireAttack", [smms] [2024-04-04 02:08:31] die: "units/vampireDeath", [smms] [2024-04-04 02:08:31] walk: "units/vampireWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "vampireHurt", [smms] [2024-04-04 02:08:31] death: "vampireDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] }, { [smms] [2024-04-04 02:08:31] type: "unit", [smms] [2024-04-04 02:08:31] id: 3507, [smms] [2024-04-04 02:08:31] unitSourceId: "golem", [smms] [2024-04-04 02:08:31] x: 158.9790608009772, [smms] [2024-04-04 02:08:31] y: 670.8044856318829, [smms] [2024-04-04 02:08:31] originalLife: false, [smms] [2024-04-04 02:08:31] radius: 8, [smms] [2024-04-04 02:08:31] path: undefined, [smms] [2024-04-04 02:08:31] moveSpeed: 0.15, [smms] [2024-04-04 02:08:31] resolveDoneMoving: [Function: resolveDoneMoving], [smms] [2024-04-04 02:08:31] stamina: 0, [smms] [2024-04-04 02:08:31] staminaMax: 300, [smms] [2024-04-04 02:08:31] attackRange: 74, [smms] [2024-04-04 02:08:31] isMiniboss: false, [smms] [2024-04-04 02:08:31] faction: 0, [smms] [2024-04-04 02:08:31] image: undefined, [smms] [2024-04-04 02:08:31] defaultImagePath: "units/gruntIdle", [smms] [2024-04-04 02:08:31] shaderUniforms: {}, [smms] [2024-04-04 02:08:31] damage: 30, [smms] [2024-04-04 02:08:31] strength: 1, [smms] [2024-04-04 02:08:31] bloodColor: 13041664, [smms] [2024-04-04 02:08:31] health: 72, [smms] [2024-04-04 02:08:31] healthMax: 72, [smms] [2024-04-04 02:08:31] mana: 0, [smms] [2024-04-04 02:08:31] manaMax: 0, [smms] [2024-04-04 02:08:31] manaCostToCast: 0, [smms] [2024-04-04 02:08:31] manaPerTurn: 0, [smms] [2024-04-04 02:08:31] alive: true, [smms] [2024-04-04 02:08:31] immovable: false, [smms] [2024-04-04 02:08:31] unitType: 1, [smms] [2024-04-04 02:08:31] unitSubType: 0, [smms] [2024-04-04 02:08:31] onDamageEvents: [], [smms] [2024-04-04 02:08:31] onDeathEvents: [], [smms] [2024-04-04 02:08:31] onAgroEvents: [], [smms] [2024-04-04 02:08:31] onTurnStartEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onTurnEndEvents: [ "summoningSickness" ], [smms] [2024-04-04 02:08:31] onDrawSelectedEvents: [], [smms] [2024-04-04 02:08:31] modifiers: { [smms] [2024-04-04 02:08:31] summoningSickness: { [smms] [2024-04-04 02:08:31] isCurse: true, [smms] [2024-04-04 02:08:31] quantity: 1, [smms] [2024-04-04 02:08:31] keepOnDeath: false, [smms] [2024-04-04 02:08:31] keepBetweenLevels: false, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] animations: { [smms] [2024-04-04 02:08:31] idle: "units/gruntIdle", [smms] [2024-04-04 02:08:31] hit: "units/gruntHit", [smms] [2024-04-04 02:08:31] attack: "units/gruntAttack", [smms] [2024-04-04 02:08:31] die: "units/gruntDeath", [smms] [2024-04-04 02:08:31] walk: "units/gruntWalk", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] sfx: { [smms] [2024-04-04 02:08:31] damage: "archerHurt", [smms] [2024-04-04 02:08:31] death: "golemDeath", [smms] [2024-04-04 02:08:31] }, [smms] [2024-04-04 02:08:31] inLiquid: false, [smms] [2024-04-04 02:08:31] UITargetCircleOffsetY: -10, [smms] [2024-04-04 02:08:31] beingPushed: false, [smms] [2024-04-04 02:08:31] predictedNextTurnDamage: 0, [smms] [2024-04-04 02:08:31] } [smms] [2024-04-04 02:08:31] ] [smms] [2024-04-04 02:08:31] [GAME] isGameOver? [smms] [2024-04-04 02:08:31] Kill Switch Counter: 0 [smms] [2024-04-04 02:08:31] [GAME] isGameOver = false [smms] [2024-04-04 02:08:31] Game is not over [smms] [2024-04-04 02:08:31] [GAME] Turn Phase [smms] [2024-04-04 02:08:31] Current == NPC_ALLY [smms] [2024-04-04 02:08:31] [GAME] Turn Phase [smms] [2024-04-04 02:08:31] New == NPC_ALLY [smms] [2024-04-04 02:08:31] [GAME] Progress Game State Complete [smms] [2024-04-04 02:09:38] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:09:38] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:10:44] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:10:44] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:11:50] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:11:50] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:12:55] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:12:55] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:14:00] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:14:00] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:15:06] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:15:06] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:16:11] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:16:11] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:17:16] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:17:16] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:18:21] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:18:21] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:19:26] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:19:26] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:20:31] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:20:31] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:21:37] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:21:37] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:22:43] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:22:43] Force return from headless gameloop to prevent infinite loop [smms] [2024-04-04 02:23:47] _gameLoopHeadless hit limit; stillProcessingUnits Mana Vampire [smms] [2024-04-04 02:23:47] Force return from headless gameloop to prevent infinite loop

SoulMuncher commented 7 months ago

@jdoleary fixed with e1bc833469cdaef1f71a599479768770bdb4ab89 ?

jdoleary commented 7 months ago

Probably. Haven't seen it in a while