Open jdoleary opened 1 month ago
All upgrades (stats, classes) are available at all tiems in a tab of the spellbook for purchase with a new currency. Like AutoChess some will randomly be on "Discount" to encourage variety of player but all are always available. This can also make it so you can choose to forgo a "class" upgrade (more expensive) for the sake of more runes or more stats.
Also all pickups should be allowed to be capture soul'd Any time a player character's unit is destroyed (merge, polymorph) it should allow them to respawn. Then we don't have to handle each time specially.
Spells could have types that transcend categories and then types could be impacted by runes: https://discord.com/channels/1032294536640200766/1032294537235812404/1245492301854150738 Credit to Recoalescence
Runes can apply to a player object or the underworld. They should just be something anywhere in the game code can query to execute special logic
Take inspiration from Slay the Spire's Relics: https://slay-the-spire.fandom.com/wiki/Relics#Uncommon_Relics
Ideas: Game_Ideas-from-Arivia.txt
More relic ideas: arivia-relic-ideas.txt
Runes can be simple:
Rune Types / Implementation Group