jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Revisiting Runes #778

Open jdoleary opened 1 month ago

jdoleary commented 1 month ago

Runes can be simple:

Rune Types / Implementation Group

jdoleary commented 1 month ago

All upgrades (stats, classes) are available at all tiems in a tab of the spellbook for purchase with a new currency. Like AutoChess some will randomly be on "Discount" to encourage variety of player but all are always available. This can also make it so you can choose to forgo a "class" upgrade (more expensive) for the sake of more runes or more stats.

Also all pickups should be allowed to be capture soul'd Any time a player character's unit is destroyed (merge, polymorph) it should allow them to respawn. Then we don't have to handle each time specially.

jdoleary commented 1 month ago

Spells could have types that transcend categories and then types could be impacted by runes: https://discord.com/channels/1032294536640200766/1032294537235812404/1245492301854150738 Credit to Recoalescence

jdoleary commented 3 weeks ago

Runes can apply to a player object or the underworld. They should just be something anywhere in the game code can query to execute special logic

jdoleary commented 2 weeks ago

Take inspiration from Slay the Spire's Relics: https://slay-the-spire.fandom.com/wiki/Relics#Uncommon_Relics

Research: https://docs.google.com/spreadsheets/d/1WrOYUulT5AWF-fniyNFF1OcMwIpFayQeDJTm8u2YlTA/edit?gid=1371933487#gid=1371933487

jdoleary commented 2 weeks ago

Ideas: Game_Ideas-from-Arivia.txt

jdoleary commented 1 week ago

More relic ideas: arivia-relic-ideas.txt

jdoleary commented 1 week ago

arivia-relics-3.txt