jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Spell ideas #798

Open jdoleary opened 1 month ago

jdoleary commented 1 month ago

Baalstrum โ€” Today at 2:33 PM All these cool ideas and what I really want are more randomized spells. That could be detrimental to all parties ๐Ÿ˜‚

Give me a tornado that has its own movement, a type of item lure in the shape of a present that might explode/heal/empower/poison/polymorph/etc, summons thatโ€™re neither allied with you or the enemies, an earthquake spell that can terraform the map, poisonous gas that travels in one direction slowly damaging anyone who ends their turn in it, a mirror-like spell that reflects projectiles/maybe even other spells that hit a new target in itโ€™s trajectory!

That a maybe a boss slime that splits every time you damage it ๐Ÿ’๐Ÿฝโ€โ™‚๏ธ

SoulMuncher commented 1 week ago

At first glance, I LOVE the slime boss idea. Each time the boss takes damage it casts Split on itself. Split stacks up to 3 like normal, but it also decreases by 1 each turn, which would allow each of the split slimes to "grow" back to normal size over time and then split further on future turns. Feels like fighting a hydra, but cooler. Could use the glop sprite/actions? Might be a nice early game boss idea for #817

jdoleary commented 1 week ago

Slime has been added as an enemy modifier but I have yet to implement it being randomly added to enemies.