Open jdoleary opened 1 month ago
At first glance, I LOVE the slime boss idea. Each time the boss takes damage it casts Split on itself. Split stacks up to 3 like normal, but it also decreases by 1 each turn, which would allow each of the split slimes to "grow" back to normal size over time and then split further on future turns. Feels like fighting a hydra, but cooler. Could use the glop sprite/actions? Might be a nice early game boss idea for #817
Slime has been added as an enemy modifier but I have yet to implement it being randomly added to enemies.
Baalstrum โ Today at 2:33 PM All these cool ideas and what I really want are more randomized spells. That could be detrimental to all parties ๐
Give me a tornado that has its own movement, a type of item lure in the shape of a present that might explode/heal/empower/poison/polymorph/etc, summons thatโre neither allied with you or the enemies, an earthquake spell that can terraform the map, poisonous gas that travels in one direction slowly damaging anyone who ends their turn in it, a mirror-like spell that reflects projectiles/maybe even other spells that hit a new target in itโs trajectory!
That a maybe a boss slime that splits every time you damage it ๐๐ฝโโ๏ธ