jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Ideas to balance "Target Everything Builds" #812

Open jdoleary opened 2 weeks ago

jdoleary commented 2 weeks ago

NoZ — 06/02/2024 8:06 AM After a certain number of levels, many strategies just involve a series of target similar/connect/etc. and then damage.

To add more nuance, new types of enemies could be added, some examples below: A type of enemy that when target at the same time as a target of another type, will simply split/buff enemies/damage user/remove user mana/other penalty. This makes the user have to more carefully target enemies in a specific order. A type of enemy that has to be targeted individually, eg. multiple of that specific enemy either can't be targeted at the same time or other penalty. A type of enemy that halves damage taken per targeted enemy after 1, so 1 enemy targeted takes full damage, 2 takes 0.5. A type of enemy with reversed heal/damage meaning if you target it at the same time as other units to kill them, you will heal that unit past its max health. A type of enemy that blocks attacks to other units (near or globally) until killed + 1 turn. A type of enemy that absorbs all damage of other enemies chained in that spell, except for that type to prevent loops. Hydra? A type of enemy split into two types of enemies head and body. While the body is alive, killing a head will spawn 2 new heads.

This type of mechanic seems better than simply making targeting more expensive etc. since that just delays the problem.

jdoleary commented 2 weeks ago

"Can't be moved with spells"

These could be modifications that happen to existing enemies

SoulMuncher commented 1 week ago

Protection aura pylon idea in #814

jdoleary commented 1 week ago

New modifiers waiting to be used:

jdoleary commented 1 week ago

These should increase in frequency as you get into plus levels so that the difficulty sincerely ramps without being tedius

jdoleary commented 1 week ago

Maybe events that can hurt you that aren't enemies, such as a meteor and it warns you one turn ahead