Open SoulMuncher opened 1 week ago
Split on multiplayer with late join is still broken.
Their health and damage on player 2's screen is regular too
Split on multiplayer with late join is still broken
Hm, okay. I think it has to do with how it loads the modifier at full quantity, so the "times to split" calculation is always = 0. I'll look at it.
closes #565 closes #566 also fixes an issue where multiple splits would not further decrease sprite size also fixes an issue where split would incorrectly set zero and negative value stats to 1 lets split affect pickups
TODO
822