jdoleary / Spellmasons

https://store.steampowered.com/app/1618380/Spellmasons/
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Split Fixes #824

Open SoulMuncher opened 1 week ago

SoulMuncher commented 1 week ago

closes #565 closes #566 also fixes an issue where multiple splits would not further decrease sprite size also fixes an issue where split would incorrectly set zero and negative value stats to 1 lets split affect pickups

TODO

jdoleary commented 1 week ago

split-load Split on multiplayer with late join is still broken. Their health and damage on player 2's screen is regular too

SoulMuncher commented 1 week ago

Split on multiplayer with late join is still broken

Hm, okay. I think it has to do with how it loads the modifier at full quantity, so the "times to split" calculation is always = 0. I'll look at it.