Closed jdowens closed 9 years ago
The bounds checking for a click and hold pattern is incorrect.
It is checking against the texture rect width and height (original size)
Need to scale the texture rect width and height by the current sprite scale before doing boundary check
Fixed: used cc.Sprite.getBoundingBoxToWorld() to compute bounding box of transformed sprite
The bounds checking for a click and hold pattern is incorrect.
It is checking against the texture rect width and height (original size)
Need to scale the texture rect width and height by the current sprite scale before doing boundary check