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mode-lambda
mode-lambda - sprite-based 2D graphics engine
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Update license to Apache v2, matching Racket upstream
#23
cwebber
opened
3 years ago
0
Add missing dependency
#22
jackfirth
closed
4 years ago
1
Long load times with the updated text-renderer
#21
aBlender
closed
5 years ago
3
Transparent background text is no longer transparent
#20
srfoster
closed
5 years ago
4
Weird interaction with racket-chipmunk
#19
srfoster
closed
5 years ago
2
Question about recompiling sprite database
#18
srfoster
closed
5 years ago
2
CPU goes to 100% after closing demos
#17
cwebber
closed
6 years ago
3
add optional #:r/g/b to specify background color
#16
david-vanderson
closed
6 years ago
3
Align sprites in the sprite atlas
#15
david-vanderson
closed
6 years ago
2
fix fading sprites
#14
david-vanderson
closed
6 years ago
2
add padding keyword argument to compile-sprite-db
#13
david-vanderson
closed
6 years ago
9
cleanups and vertical line artifact fix
#12
david-vanderson
closed
6 years ago
5
don't set almostPosn.w to 0?
#11
david-vanderson
closed
6 years ago
11
Feature request: Post processing with x-offsets for each raster line
#10
soegaard
opened
6 years ago
2
Rough Changes
#9
david-vanderson
closed
6 years ago
17
The keyword #:m has no effect in sprite
#8
soegaard
closed
7 years ago
1
fixes for windows and Intel HD 4000
#7
david-vanderson
closed
7 years ago
1
Rendering problem
#6
soegaard
closed
7 years ago
11
Crashing DrRacket
#5
soegaard
closed
7 years ago
1
Text display in one.rkt not quite right
#4
tonyg
closed
8 years ago
1
Unroll loop to ensure constant index into LayerTargets. Closes #2.
#3
tonyg
closed
8 years ago
1
"error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later"
#2
tonyg
closed
8 years ago
0
glGetShaderiv and glGetProgramiv return 1 or 0, not #t or #f
#1
tonyg
closed
8 years ago
1