jeaye / q3

A Quake 3 like game with voxelized, destructible maps; written in Rust
BSD 3-Clause "New" or "Revised" License
500 stars 25 forks source link

Fail to configure #55

Open johnjelinek opened 10 years ago

johnjelinek commented 10 years ago
$ ./configure
»»» Configuring Q³
»»» WARNING: This project is not actively under development
»»» WARNING: This script will build an old Rust version to run Q³
»»» Platform: OSX
»»» Build directory: /Users/jjelinek/Projects/q3/build
»»» Source directory: /Users/jjelinek/Projects/q3
»»» Updating submodules
Cloning into 'lib/gl-rs'...
remote: Reusing existing pack: 1013, done.
remote: Counting objects: 20, done.
remote: Compressing objects: 100% (20/20), done.
remote: Total 1033 (delta 3), reused 0 (delta 0)
Receiving objects: 100% (1033/1033), 1.73 MiB | 1.31 MiB/s, done.
Resolving deltas: 100% (450/450), done.
Checking connectivity... done.
Cloning into 'lib/glfw'...
remote: Counting objects: 13619, done.
remote: Compressing objects: 100% (4760/4760), done.
remote: Total 13619 (delta 8514), reused 13468 (delta 8395)
Receiving objects: 100% (13619/13619), 6.39 MiB | 1.36 MiB/s, done.
Resolving deltas: 100% (8514/8514), done.
Checking connectivity... done.
Cloning into 'lib/glfw-rs'...
fatal: remote error:
  Repository not found.
Clone of 'git://github.com/jeaye/glfw-rs.git' into submodule path 'lib/glfw-rs' failed
jeaye commented 10 years ago

Ah, yes. I see this is failing to configure now, since I deleted those repos. I'm trying to get things pointed to the upstream repos instead of my forks. I'll let you know if I can get things working.