Most of the mobs (mostly water, neutral and hostile ones) do not spawn with both mods and standard settings. Previously spawned mobs do not despawn though. Villagers, cats, and village golems seem to spawn normally.
Workaround: Update MCMT settings:
#Disable world parallelisation
disableWorld = true
Mod versions:
jmt_mcmt-1.16.5-0.21.77-PRE
performant-1.16.2-5-3.56m
Maybe other mods that I have are to blame as well, but removing/disabling either MCMT or Performant solves it.
Full list of mods I have installed:
Most of the mobs (mostly water, neutral and hostile ones) do not spawn with both mods and standard settings. Previously spawned mobs do not despawn though. Villagers, cats, and village golems seem to spawn normally.
Workaround: Update MCMT settings:
Mod versions: jmt_mcmt-1.16.5-0.21.77-PRE performant-1.16.2-5-3.56m
Maybe other mods that I have are to blame as well, but removing/disabling either MCMT or Performant solves it. Full list of mods I have installed:
System info:
UPD: With TerraForged world and BYG biomes, I also had to make the following changes:
Performant:
MCMT
In addtion, I also have MCMT's
disableWorldPostTick = true
because of Clumps mod. Hope this helps those who try to get it all to run together.