Closed meta1203 closed 3 years ago
I also went and added a sort of "tick timeout detection" that will help diagnose issues where ticks take too long/get stuck, along with a config option to force-continue after the tick gets stuck.
gonna close this as i b0rked the pull request, I'll go ahead and remake it with a different branch
Fixed a small issue with the boolean logic used to disable world post-tick multithreading, as well as refactor/clean up some formatting to help newcomers understand whats going on a little bit better.