jedpimentel / stuff

VR Frontend test (A-frame)
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live/local behavior differences #1

Open jedpimentel opened 4 years ago

jedpimentel commented 4 years ago

mangogeddon.html breaks in live version, showing a "cardboard" type display on the Quest, which can interestingly be set as a "side-by-side" image/video. It might be worth snapshotting this functionality in order to make binocular 180 recordings.

scenes have rotation lock in local vertion (using http-server -c-1), but can "look around" in github page version. This is all super weird and can hopefully be resolved migrating away from ver 0.8.2

Need to look into this as I update the cell phone mode, as my desired UX would be to have an on-screen analog thing and be able to look around for aiming.

Might be worth looking into useing cell phones in landscape mode, as a gamepad with a phone mount could make for an interesting UX, even if you're only getting a couple trigger buttons out of it, but they would make the on-screen touchpads more useful. A Fist Person Shooter proof of concept would be cool, but since this would also be a hardware project I'm not sure if I currently have the resources to see it all through. tldr: "nintendo switch" style gamepad grip for cell phones, might be an existing product.

jedpimentel commented 4 years ago

phones not responding to tilt locally is due to using http instead of https, I've started using http-server -c-1 --ssl