Create a branch of the project. Figure out (using placeholder graphics) how to get Doom-style 2D enemy graphics to render properly in a 3D environment from the player's perspective. The enemy should be a some form of Character3D node but should only have a 2D picture on it. The picture should always face the player camera.
Create a branch of the project. Figure out (using placeholder graphics) how to get Doom-style 2D enemy graphics to render properly in a 3D environment from the player's perspective. The enemy should be a some form of Character3D node but should only have a 2D picture on it. The picture should always face the player camera.