There is a ladder on Hospital Part 2 that Story team wants to use as the final exit. Can you develop a player mechanic so that when you are on the ladder and press forward, you climb the ladder rather than move forward?
I am thinking of an Area3D collision shape over the ladder so that on_body_enter switches a player variable called "climbing" to true and when you step away (with "S" key) then on_body_exit triggers climbing to be false.
There is a ladder on Hospital Part 2 that Story team wants to use as the final exit. Can you develop a player mechanic so that when you are on the ladder and press forward, you climb the ladder rather than move forward?
I am thinking of an Area3D collision shape over the ladder so that on_body_enter switches a player variable called "climbing" to true and when you step away (with "S" key) then on_body_exit triggers climbing to be false.