Feedback from play tester was that it is not obvious that you can go through the locked door on level one and you need to find the key... add sign, or chain, or message popup that indicates this door can be activated.
Also, the doors to go from level 1 to 2 and level 2 to 3 are not differentiated from other non-passible doors. Can we differentiate them somehow? Maybe use the light mechanic like we did with the key?
Feedback from play tester was that it is not obvious that you can go through the locked door on level one and you need to find the key... add sign, or chain, or message popup that indicates this door can be activated.
Also, the doors to go from level 1 to 2 and level 2 to 3 are not differentiated from other non-passible doors. Can we differentiate them somehow? Maybe use the light mechanic like we did with the key?