jeffblankenburg / FiveByFive

Multi-platform version of Five By Five
0 stars 0 forks source link

Scoring a game #12

Open TravisTheTechie opened 10 years ago

TravisTheTechie commented 10 years ago

I want to explore the idea of score being an output of a game. We can have high score lists, and all kinda of things associated with that.

Simple thing would be first row is worth 1, second 4, third 9, fourth 16, fifth 25 points. So each square you take before going out is worth that much. It's harder to get higher lines and it might add complexity to the choice of "hey I got 1, 2, 3, 4, 5; I'm gonna jam you up".

Also, maybe scoring is just a mode, especially for solo.

jeffblankenburg commented 10 years ago

What about the product of the count x value?

TravisTheTechie commented 10 years ago

It produces more scarcity on the higher pointer numbers, but when playing we had plenty of games where there was 0 or 1 in the 5 row taken. I feel like the rarity should be rewarded accordingly. 5x1 likely shouldn't be the same value as 1x5 since 1x5 will happen all the time but 5 1's is really rare.

jeffblankenburg commented 10 years ago

We'll have to playtest those values. I feel like while 5s are scarce, they're also overpowered. But you're right...the product doesn't work.