Is your feature request related to a problem? Please describe.
There are several newer options in Unity for disabling reloading the app domain and/or reloading the scene when entering playmode. These greatly speed up iteration time in the editor. I'd like to be able to make sure that EntitasRedux supports working with these options, particularly as there are several static classes used for contexts and other areas.
Describe the solution you'd like
It should be possible for a developer to activate these options without errors or other issues being caused by EntitasRedux. This may require setting up an editor-only handler to flush or reset any static state after exiting playmode back to edit mode.
Is your feature request related to a problem? Please describe. There are several newer options in Unity for disabling reloading the app domain and/or reloading the scene when entering playmode. These greatly speed up iteration time in the editor. I'd like to be able to make sure that EntitasRedux supports working with these options, particularly as there are several static classes used for contexts and other areas.
Describe the solution you'd like It should be possible for a developer to activate these options without errors or other issues being caused by EntitasRedux. This may require setting up an editor-only handler to flush or reset any static state after exiting playmode back to edit mode.