Is your feature request related to a problem? Please describe.
When Refactor Mode is enabled, most code relying on EntitasRedux will fail as component members will not be assigned (as they are compiled out). It's not always obvious when Refactor Mode is on and it can lead to developers troubleshooting bugs that don't exist.
Describe the solution you'd like
There should be a clear and obvious error when Refactor Mode is enabled and Play-Mode starts, or Play-Mode should be stopped with a bug full-screen warning of some sort that it needs to be turned off first.
Is your feature request related to a problem? Please describe. When Refactor Mode is enabled, most code relying on EntitasRedux will fail as component members will not be assigned (as they are compiled out). It's not always obvious when Refactor Mode is on and it can lead to developers troubleshooting bugs that don't exist.
Describe the solution you'd like There should be a clear and obvious error when Refactor Mode is enabled and Play-Mode starts, or Play-Mode should be stopped with a bug full-screen warning of some sort that it needs to be turned off first.