Various custom inspectors are broken, as shown in the attached screenshots.
Unity Version:
Unity 2023.1.5f1
To ReproduceSteps to reproduce the behavior:
Open any scene in which entities and systems are used
Select their associated objects in the hierarchy
Look at the inspector
Expected behavior
The custom inspectors should render without issues.
Screenshots
Additional context
Here are some relevant exceptions:
[Exception] NullReferenceException: Object reference not set to an instance of an object
GUILayoutUtility.DoGetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.GetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.DoTextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.TextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
EditorGUILayoutTools.SearchTextField() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Tools/EditorGUILayoutTools.cs:148
EntityDrawer.DrawComponents() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:340
EntityDrawer.DrawEntity() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:216
EntityLinkInspector.OnInspectorGUI() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/VisualDebugging/Editor/EntityLinkInspector.cs:63
InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0() at <8bcfff76472c48f096bf077900dc8a3a>:0
GUIUtility.ProcessEvent()
[Exception] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
Aborting
GUILayoutGroup.GetNext() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.DoGetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayoutUtility.GetRect() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.DoTextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
GUILayout.TextField() at <1b7ba2395c4741668d0e335ad4e651c7>:0
EditorGUILayoutTools.SearchTextField() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Tools/EditorGUILayoutTools.cs:148
EntityDrawer.DrawComponents() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:340
EntityDrawer.DrawEntity() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/Editor/Inspector/Entity/EntityDrawer.cs:216
EntityLinkInspector.OnInspectorGUI() at ./Library/PackageCache/com.jeffcampbellmakesgames.entitasredux@2.1.4/Scripts/VisualDebugging/Editor/EntityLinkInspector.cs:63
InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0() at <8bcfff76472c48f096bf077900dc8a3a>:0
GUIUtility.ProcessEvent()
Describe the bug
Various custom inspectors are broken, as shown in the attached screenshots.
Unity Version: Unity 2023.1.5f1
To Reproduce Steps to reproduce the behavior:
Expected behavior
The custom inspectors should render without issues.
Screenshots
Additional context
Here are some relevant exceptions: