[x] Rebuild the Genesis.Shared.dll and put it in the Genesis package for Unity. Then after the ExampleUnion struct is generated, no ReflectionTypeLoadException is thrown when I click on a GenesisSettings asset.
Checklist:
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[ ] I have made corresponding changes to the documentation
Fixes #21
How Has This Been Tested?
Genesis.Shared.dll
and put it in the Genesis package for Unity. Then after theExampleUnion
struct is generated, noReflectionTypeLoadException
is thrown when I click on aGenesisSettings
asset.Checklist: