jefflunt / glint-ui

(retired) This was fun - but seriously, try Lakka instead (http://www.lakka.tv/)
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(1.2.0) Keyboard disconnect/reconnect #5

Open jefflunt opened 11 years ago

jefflunt commented 11 years ago

When you're in glint-es and you remove the keyboard (say, to insert a USB stick full of ROMs), the copying of ROMs works fine and all. However, when you plug the keyboard back in keystrokes are not recognized, which makes it quite difficult to do things like exit the emulator.

brandtdaniels commented 11 years ago

As we head toward a keyboardless setup by adding a simple button, I would like to not spend time on this but rather progress toward the button.

jefflunt commented 11 years ago

I agree. This case is here more for reference than anything right now.

Also, if we can't get the cost of the button below $20, it may turn into something a little more pressing.

-Jeff

On Mon, Jan 7, 2013 at 10:54 AM, Brandt Daniels notifications@github.comwrote:

As we head toward a keyboardless setup by adding a simple button, I would like to not spend time on this but rather progress toward the button.

— Reply to this email directly or view it on GitHubhttps://github.com/normalocity/glint-es/issues/5#issuecomment-11959696.

jefflunt commented 11 years ago

I got "exit via the controller" function working over on the glint-nes side of things, so I no longer need the keyboard for this item.

In your opinion, can I close this case if I re-add the Shutdown and Restart options to the menu?

brandtdaniels commented 11 years ago

The menu is for ES. Are we talking about retro arch?

-Brandt

Sent from my iPhone

On Jan 20, 2013, at 6:18 PM, Jeff Lunt notifications@github.com wrote:

I got the exit via the controller working over on the glint-nes side of things, so I no longer need the keyboard for this item.

In your opinion, can I close this case if I re-add the Shutdown and Restart options to the menu?

— Reply to this email directly or view it on GitHub.

jefflunt commented 11 years ago

Ah, I originally mentioned removing the keyboard in glint-es, but my actual concern was not being able to exit the game (like your button will). So, really I think this case is more about glint-nes know that you point it out more clearly.

Also the "exit the game with the controller" function is working quite well with the latest retroarch binary and supporting config file.

So, yes - thank you for the clarification, and I don't think we need this case anymore because we now have two options in front of us - the button on the Pi and the hotkeys implementation as possible ways to set this up.