Closed MarkJeronimus closed 6 years ago
Can you provide the URL of the machine you were using, and the resolution of the host display at the time? I need some repro details, because I haven't seen this problem before (I use a MacBook with a Retina display). Thanks.
http://www.pcjs.org/devices/pcx86/machine/5160/cga/256kb/win101/ Windows 10, 2880x1620, set to 200% dpi. Size of the browser canvas in Firefox 53: 2321x1505
When I make the browser window smaller, depending on the parity of the width & height the pointer refuses to go up or right, or up or down.
I'm not sure whether this is still a problem. I just tested the URL you provided with Windows 10, 2880x1800, 200% DPI, and I didn't have any difficulty moving the mouse in any direction, using either Edge or Firefox. I can imagine it would be nice to have some UI for adjusting the scaling factor between physical and virtual mouse coordinates, but I'll have to save that feature for another day.
Can't test. Every computer I choose I get "Unable to restore disk '10Mb Hard Disk: unsupported restore format"
If the machine has a "Reset" button, see if that resolves your problem. Which URL(s) are giving you this problem? Thanks.
The lin above and a buch random from the home page (win 1, win 3.1, win 95). Reset works but then the machine doesn't load the game/app it's supposed to load.
Weird. I'm running Windows 10 right now, and I've been trying all the machines from the home page in Edge, Firefox, and Chrome, and I can't reproduce that error. Maybe there's some old PCjs files in your browser's cache that are out of sync with the current files? If so, could you try emptying your cache, or try a different browser? Sorry for the hassle.
When the mouse is captured by the virtual machine, when the host machine has high DPI (in my case 200%) the relative mouse movements are calculated improperly, causing the cursor to wander to the top-left and making it hard to move the mouse right or down.
The mechanism is as follows: Every time the mouse moves, it's deviation from center is recorded, then the mouse is moved back to the center. however, in my case when I move the mouse right or down a pixel (on my screen) it records 0.5 logical pixels, which rounds down to 0. When I move the mouse smoothly with a low enough velocity that all movements are 0.5 pixels, the VM mouse doesn't move at all. Conversely, when I move the mouse left or up 0.5 pixels, it moves at double the speed in the VM.