Open jeffrafter opened 3 years ago
Thanks this was really helpful after fighting through so much documentation online - this actually worked!
Appreciate! This is so detailed and a step-by-step guide to install and set up Unity and Oculus quest on a MacBook. I'm a beginner and it took me several days to set up and got a lot of problems until I found this article. This is a really good one, Thanks again!! If there are some videos that can show the guide step that would be wonderful.
There are some really good videos From ValemVR https://www.youtube.com/channel/UCPJlesN59MzHPPCp0Lg8sLw and Justin P Barnett https://www.youtube.com/channel/UC1yXfU3c2gXchdmscjvCmMQ that I would recommend as well.
[altered] Thank you so much for your article :-) Very understandable and nice to read! - "Recipe" worked for my Oculus Quest (not Quest 2) also.
Thank you for your recommendation! I am going to watch these videos today.
Thank you for this article. It seems like many tutorials are unfortunately outdated and therefore confusing if you're just getting started, but this one is terrific. I agree with the recommendation for the Justin P Barnett videos, however, this article adds a bit more commentary and insight into the various settings and why you need them.
This guide was very useful. The only thing that didn't work was the setting the OmniSharp path. I got an error using:
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono
Somewhere along the way I realized you can just set the path to "latest", and it downloads omnisharp and just works.
I followed the instruction several times, everything went well, until after I put on my headset tried to look around, but still can not look around in the environment, the picture in my headset is fixed. What can I do to solve this problem? Thanks!
As an update the VS Code setup is slightly outdated. I still need to use the outdated mono
to be compatible with Unity. So I changed the version of the C# plugin install to 1.24.4. (Right click on the extension and choose Install another version)
"csharp.inlayHints.parameters.enabled": true,
"csharp.inlayHints.parameters.forIndexerParameters": true,
"csharp.inlayHints.parameters.forLiteralParameters": true,
"csharp.inlayHints.parameters.forObjectCreationParameters": true,
"csharp.inlayHints.parameters.forOtherParameters": true,
"csharp.inlayHints.types.enabled": true,
"csharp.inlayHints.types.forImplicitObjectCreation": true,
"csharp.inlayHints.types.forImplicitVariableTypes": true,
"omnisharp.monoPath": "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono",
"omnisharp.useGlobalMono": "always",
"omnisharp.path": "latest",
"omnisharp.useModernNet": false
Questions and comments for https://jeffrafter.com/getting-started-with-unity-and-vr