Open MuhammadHARIS46 opened 1 year ago
Its because send message has been shifted to returning object. Check this
const {
unityProvider,
isLoaded,
loadingProgression,
sendMessage,
addEventListener,
removeEventListener,
requestFullscreen,
takeScreenshot,
unload,
} = useUnityContext({
loaderUrl: loaderUrl,
dataUrl: buildUrl + "/Build _30_08.data",
frameworkUrl: buildUrl + "/Build _30_08.framework.js",
codeUrl: buildUrl + "/Build _30_08.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Slotmachine test",
productVersion: "0.1",
showBanner: unityShowBanner,
webglContextAttributes: {
preserveDrawingBuffer: true,
},
});
Please avoid duplicates
Language and Compiler
TypeScript's built-in Compiler
What environment are you using?
Local Development Server
When does your problem occur?
I don't know
What does your problem relate to?
The problem seems Unity related
React-Unity-WebGL Version
9.4.3
React Version
18.2.0
Unity Version
2020.3.19
What happened?
i am unable to call a function made in unity inside my react js(typescript) component. Note i am using typescript
Reproducible test case
import React, { useState } from "react"; import { Unity, useUnityContext } from "react-unity-webgl";
const UnityComponent = () => { const { unityProvider } = useUnityContext({ loaderUrl: "Unity/Build/GENIEAI.loader.js", dataUrl: "Unity/Build/GENIEAI.data", frameworkUrl: "Unity/Build/GENIEAI.framework.js", codeUrl: "Unity/Build/GENIEAI.wasm", });
const [inputText, setInputText] = useState(""); // State to store the input text
const handleSendToBot = () => { if (unityProvider) { unityProvider.send("MyUnityGameObject", "sendtobot", inputText); } };
return (
); };
export default UnityComponent; the error is: Property 'send' does not exist on type 'UnityProvider'.
Would you be interested in contributing a fix?