Closed forforfos closed 8 months ago
@jeffreylanters Hello! I was wondering if there is something missing so as to merge this PR.
Excuse me @forforfos, I've had a lot going on privately, so release the PR was delayed a bit. I'll merge and release it this week. Thanks for checking with me! 🙌🏼
Released in https://github.com/jeffreylanters/react-unity-webgl/releases/tag/v9.5.1
Thanks for your contribution!
Excuse me @forforfos, I've had a lot going on privately, so release the PR was delayed a bit. I'll merge and release it this week. Thanks for checking with me! 🙌🏼
No worries friend! I was just wondering if I was missing something to complete the PR!
Thank you very much for your time and feedback! <3
On a separate matter, if you have time, check this out at some point! https://github.com/jeffreylanters/react-unity-webgl/discussions/544 I would really like to implement it, and it is really fast and easy I think!
kisses
This PR is an addition to https://github.com/jeffreylanters/react-unity-webgl/pull/543
It updates the Type of the powerPreference attribute from the unityConfig object webglContextAttributes.
This attribute accepts the values of 0, 1 and 2 instead of 'default', 'low-power' and 'high-performance'.