Open GoogleCodeExporter opened 8 years ago
Aargh, I forgot the file. Here it is
Original comment by philouma...@gmail.com
on 19 Mar 2009 at 2:07
Attachments:
there's no spring probem afterward
Original comment by philouma...@gmail.com
on 19 Mar 2009 at 2:25
I've experienced this problem, too. I've decided that there is probably one of
three problems:
1. Because collision geometry is "elastic" (a tower made of blocks will squish
into each other), falling objects may obtain enough momentum to completely
penetrate a solid or static mesh.
2. Static meshes only collide on the "front" side of the polygon's face, so
make sure that your mesh's faces are oriented up.
3. Because SketchyPhysics runs in frames, perhaps objects only test for
collision at their discrete positions while moving, thus registering a
collision depends on where an object happens to be. I know if I shoot a wall
with a high-speed emitter gun, sometimes the projectiles go right through it,
but if I move towards it or away from it slightly, they collide. You might
consider adding several layers of meshed to increase the chance that high-speed
projectiles will register the collision.
Hope this helps!
Original comment by linemo...@gmail.com
on 8 Mar 2011 at 1:12
Original issue reported on code.google.com by
philouma...@gmail.com
on 19 Mar 2009 at 2:05