Closed dileepvr closed 2 months ago
Running around relatively flat spaces in, say, Lullaby, in third person triggers her jump/skip animation too frequently. You barely see her just walking/running.
I made it time-based, but other than that, implemented in 10919ddefb36038e6dd1da8bcc2d53cd0e608aa1
Running around relatively flat spaces in, say, Lullaby, in third person triggers her jump/skip animation too frequently. You barely see her just walking/running.