jekyllgrim / UniversalFlexibleHUD

Universal flexible HUD for GZDoom
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[BUG] Minimap does not respect Map Marker status (enabled/disabled), and shows everything anyway. #17

Closed SinaelDOverom closed 7 months ago

SinaelDOverom commented 7 months ago

Currently Minimap does not respect Map Marker enabled/disabled propery and shows all map markers as if they were enabled, even if they are not. Screenshot_Doom_20240422_145227 Screenshot_Doom_20240422_145223

jekyllgrim commented 7 months ago

Is this about the marker settings in GZDoom itself, not in FlexiHUD settings?

SinaelDOverom commented 7 months ago

Is this about the marker settings in GZDoom itself, not in FlexiHUD settings?

It is Flexi Hud, notice in the minimap there are map markers for items that are not there on the main map

If the map marker is stated as disabled (like objective that is not yet revealed in SUPPLICE), minimap will still show it.

jekyllgrim commented 7 months ago

Should be fixed in 510cbdd2ef8c0f58c8c23695c84aec1e5d5d8157

However, if Supplice is using some kind of custom logic, that's not something I can handle in a generic way. What I'm doing now is not showing markers if the bDormant flag is used, or if they don't have a valid texture. If Supplice is doing something different, that's probably not something I can work with.