Closed NonEmployee closed 1 year ago
setting these variables as transient
should fix it
Ah so it's a problem with the damage markers change. I thought it may have been a problem before that update, but I guess not.
Thanks, fixed in 789f7f879638f7e479b00eeada8b8dc7c9064804
This was mentioned on ZDoom Forums, but I wanted to add a screenshot. Unlike the previous time saving didn't work, this doesn't require an enemy to be killed before it stops working.