jekyllgrim / UniversalFlexibleHUD

Universal flexible HUD for GZDoom
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Failure when saving game #2

Closed NonEmployee closed 1 year ago

NonEmployee commented 1 year ago

This was mentioned on ZDoom Forums, but I wanted to add a screenshot. Unlike the previous time saving didn't work, this doesn't require an enemy to be killed before it stops working.

save crash

TwelveEyes commented 1 year ago

https://github.com/jekyllgrim/UniversalFlexibleHUD/blob/1c604e089705b3fb15c3de54eafec57e1e56db01/UFHZScript/ufh_dataclasses.zs#L103-L104

setting these variables as transient should fix it

NonEmployee commented 1 year ago

Ah so it's a problem with the damage markers change. I thought it may have been a problem before that update, but I guess not.

jekyllgrim commented 1 year ago

Thanks, fixed in 789f7f879638f7e479b00eeada8b8dc7c9064804