jekyllgrim / UniversalFlexibleHUD

Universal flexible HUD for GZDoom
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use a fixed scale for minimap blocklines iteration #5

Closed RicardoLuis0 closed 11 months ago

RicardoLuis0 commented 11 months ago

uses a fixed scale, also changes IsMinimapCircular because the block lines iterator takes a radius and not a diameter (1.43 would be for radius 1.21 is for diameter)

haven't tested the value of 4 too much, worked on MAP01, but might need raising it to 5 in case it breaks on more complex maps