Closed Sol1vaN closed 8 months ago
- possibility to turn off status bar on map mode
Simply run both mods together; this shouldn't cause any issues and you'll get access to all options.
To elaborate, this cannot be implemented into FlexiHUD directly. The visibility of the statusbar while the automap is open is wholly controlled by the actual HUD class used in the game. FlexiHUD is not a HUD; for the purposes of highest possible compatibility it's drawn on top of the actual HUD (that's why the HUD has to be hidden if you want to only see FlexiHUD). Alas, it's actually the native Doom HUD that forces the statusbar to be drawn on the automap, and I cannot control it without overriding the HUD (which, again, I cannot do for compatibility reasons). 3saster's mod actually comes with a full HUD replacement, that's why it has full control over this, but at the same time it cannot be combined with other mods that have their own HUDs (but it can be combined with FlexiHUD, because, again, FlexiHUD is not a HUD replacement).
- possibility to chose a different color for completions stats (when you found all secrets, the font color can be changed by user chose)
That's something I can do, yes.
- separate scaling for stats :kills, items, secrets (because minimap scale have too much difference between stats and minimap objet)
That's something I can look into, although I can't say I've had issues with it myself, since there are upper and lower limits on the size of the strings. But I'll see what I can do.
- separate scaling for current ammo and weapon section
- separate scaling for keys
Individual scaling sliders for every element is planned for the next version.
- possitiblity to change the color of stats font
- possitiblity to change the color of stats font
I've generally been planning to make fonts customizable, but this takes a lot of setup. Hopefully, this will be a thing in the next version.
finally, there's some request that would be nice to implement: -making compatible with Precise Crosshair (the healt/armor/ammo hud bars around the crosshair, follow the movement point to where you actually shoot* instead of the center of the screen).
Unfortunately, this is not possible either. The logic behind Precise Crosshair is contained in the mod and cannot be read from outside of it. To implement this, I would have to implement the whole Precise Crosshair in FlexiHUD. Aside from the fact that I think it'd be excessive, I also can't due to incompatible licenses (Precise Crosshair is under GPL, FlexiHUD is under MIT). I will, however, contact m8f to see if there's a way to work around this.
many many thanks for your elavorate response. i'll waiting for news of your great job.
all my best for you. and thanks for making doom more enjoyable. seeya! 😉
Good news about Precise Crosshair: turns out, m8f is wise and exposed the position of his crosshair to a CVar. So I will indeed add compatibility with it :)
The current build now will automatically adjust reticle bars to match Precise Crosshair if it's in the load order. There's also now a new menu, "Appearance options", where the scaling of each FlexiHUD element can be changed individually. Size of the map data element is still tied to the minimap, though.
I've also pushed a change that modifies map data (stats) colors based on how many kills/secrets/items you've reached. At max it's green (the label becomes green too), at 0 it's red, otherwise it's yellow. And I've removed the ":" between them because it seems cleaner without it.
Per-element scaling added in 7958ec6178018a9884499cb42097b583e4c94d26 Custom fonts added in e94525b7d922877cb831dfbb5f1350cbfaaa484d
ill probe right now. i'm exited.
Hi, mapstats lines (Kills, Items, Keys, Timer) still look very small next to the minimap and can't be scaled, please add them as well @jekyllgrim
all work fine, i'm probe it a lot, and is perfect. but, it need a little one thing: separate the armor and health elements from the mugshot. because only want to see the mugshot on a specific point. i'll create a new request for this.
all work fine, i'm probe it a lot, and is perfect. but, it need a little one thing: separate the armor and health elements from the mugshot. because only want to see the mugshot on a specific point. i'll create a new request for this.
This is already an option in a dev build. FlexiHUD Settings > Mugshot > Mugshot Display Mode. Set it to Independent, and the mughsot will be a separate element.
Hi there.
Your mod is incredible, but it need some little changes/additions to be perfect. Bring to this mod the cool options from Fullscreen Statusbar Mod: https://github.com/3saster/fullscrn_huds i mean:
now, there's new somethings that this mod needs:
finally, there's some request that would be nice to implement: -making compatible with Precise Crosshair (the healt/armor/ammo hud bars around the crosshair, follow the movement point to where you actually shoot* instead of the center of the screen). https://github.com/mmaulwurff/precise-crosshair
I hope you can read this 😌