Open jellewie opened 5 years ago
Somehow the BuildingsPopUp-InputDropdown() is triggered when loading a level (with closed gates)
Added a "if (SelectedBuilding != null)" tot the "void InputDropdown(Dropdown change)" in "BuildingsPopUp.cs" to work around the problem
Somehow the BuildingsPopUp-InputDropdown() is triggered when loading a level (with closed gates)
Added a "if (SelectedBuilding != null)" tot the "void InputDropdown(Dropdown change)" in "BuildingsPopUp.cs" to work around the problem