Closed JorisVanEijden closed 5 years ago
I have rewritten and patch it using your code. It's now combined with the master, But I forgot to first merge it, so it's now in conflict and such (I'm still quite new to this concept) so sorry but this. Although the code is used, I can't mark it as a resolved branch
the 'Destroy(InHand);' in '_DeconstructTool' (should be?) needed to stop building and start deconstructing.
(You removed the line in your code, was it by accident or was I wrong?)
That's ok. Learning and progressing is the goal right?
I moved the Destroy(InHand)
to only be called when switching DeconstructToolEquiped
on, not off.
I'll close this PR since it's not needed anymore.
@JorisVanEijden haven't though about it that way, you are right btw. Not sure how I did do it now but it won't hurt to check how it's at the master atm so (I) will try to check it soon.
This works for the current special case of the destruct cursor. When there's a need for multiple different cursors a separate CursorManager class will be better https://www.youtube.com/watch?v=hV4fBMRRbRw