jellewie / Unity-Gnorts

Gnorts an RTS unity game
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AI #48

Open jellewie opened 5 years ago

jellewie commented 5 years ago

Start working on AI

jellewie commented 5 years ago

The Ai should be written as compiled as possible, in the end game there could be a few 1000 peasants walking around. So if improvements can be made (like multithreading) it would need to be either documented for later or needs to be done. This would be a huge step...

JorisVanEijden commented 5 years ago

Sounds like something suited for the new Entity Component System https://unity3d.com/unity/features/job-system-ECS

jellewie commented 5 years ago

yes indeed, already start watching tutorials, but I'm still too new for unity to nicely start this in the proper way at this moment.

jellewie commented 5 years ago

AI should be able ideally to walk through the building 'InHand' (and some types like Fire_Basket)