Open jellewie opened 5 years ago
Include things like world settings in the save file,
TODO:
[ ] Show message to player Debug.LogWarning("SaveLoad:LoadFromSring - No data has been given"); Debug.LogWarning("SaveLoad:LoadFromSring - Saved File is out of date"); Debug.LogWarning("SaveLoad:LoadFromString - Not enough data to build object at line " + (B + 1) + " I'm Skipping it...");
[ ] Change UserInput.OwnerID with the one out of the loadgame Debug.Log("OwnerID of the loaded game = " + SplitBlockData[1]);
[ ] Save terrain
[ ] Save Graph
[x] save / load menu
'open saves folder in windows' option
Save menu:
[SaveName] Name of save [Save] this will save the current game as SaveName [Load] this will load SaveName (If given) [Delete] this will delete SaveName (If given)
[List] this is a list with all found saves
Do we need to store the camera position?
We could also take a screenshot while saving, and use that as a thumbnail?
Still TODO:
Maybe TODO: