jellewie / Unity-Gnorts

Gnorts an RTS unity game
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Production buildings default settings (Lumberjack / Quarries) #62

Open jellewie opened 5 years ago

jellewie commented 5 years ago

BuildingPopUp.CS if(ClickSpecial == 4) if(ToOption == 254)

I'm just not sure about this one. Setting Ox_Transfer as default would ruin the begin-game. but setting the other option would ruin the end-game.

So What I would propose: set it to what the last one was set to. So when the last Stone_Quarry was set to ox then set it to that when building a new one. When the last Lumerjack_Hut was set to move by itself, set it that way on the new one. Same story for Iron_Ore mine