I'm just not sure about this one. Setting Ox_Transfer as default would ruin the begin-game. but setting the other option would ruin the end-game.
So What I would propose: set it to what the last one was set to.
So when the last Stone_Quarry was set to ox then set it to that when building a new one.
When the last Lumerjack_Hut was set to move by itself, set it that way on the new one.
Same story for Iron_Ore mine
BuildingPopUp.CS if(ClickSpecial == 4) if(ToOption == 254)
I'm just not sure about this one. Setting Ox_Transfer as default would ruin the begin-game. but setting the other option would ruin the end-game.
So What I would propose: set it to what the last one was set to. So when the last Stone_Quarry was set to ox then set it to that when building a new one. When the last Lumerjack_Hut was set to move by itself, set it that way on the new one. Same story for Iron_Ore mine