The spiked wall collider is smaller than the object itself is. This was done to get BuildSpecial working without adjustments. but this is sorta a hack, and could results in problems later on.
Update the Spiked wall collider to be proper in size, and then in the code check for the object and then change the height thing. so the function would be the same in the end.
The spiked wall collider is smaller than the object itself is. This was done to get BuildSpecial working without adjustments. but this is sorta a hack, and could results in problems later on.
Update the Spiked wall collider to be proper in size, and then in the code check for the object and then change the height thing. so the function would be the same in the end.