So basically the server sends data in huge amounts (a small networks takes about 30 seconds to load).
For example, you could remove the Y information sent and combine the paths that look like straight line on the map.
Also, every time something updates, the server sends another HUGE portion of data, instead of a "change-log" of the action, which makes even slightly higher ping nearly unusable.
Describe the Suggestion
So basically the server sends data in huge amounts (a small networks takes about 30 seconds to load). For example, you could remove the Y information sent and combine the paths that look like straight line on the map. Also, every time something updates, the server sends another HUGE portion of data, instead of a "change-log" of the action, which makes even slightly higher ping nearly unusable.
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Additional Context
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