jendave / wiidoom

Automatically exported from code.google.com/p/wiidoom
0 stars 0 forks source link

pwad file length issue #61

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. addon pwads > 8char crash wiidoom
2.
3.

What is the expected output? What do you see instead?
pwad is loaded; pwad crashes wiidoom

What version of the product are you using? On what operating system?
0.4.5

Please provide any additional information below.
pwads gave errors in output.txt. noticed truncated wad addon file name. changed 
pwad names (i.e. doom64.wad->dm64.wad, 007goldeneye.wad->007.wad) and works 
now. seems file length is issue

Original issue reported on code.google.com by bmanbda...@gmail.com on 2 Sep 2010 at 4:26

GoogleCodeExporter commented 9 years ago
On what operating system?
4.3U, HBC 1.0.8, no cIOS

Original comment by bmanbda...@gmail.com on 2 Sep 2010 at 4:28

GoogleCodeExporter commented 9 years ago
This makes sense, as in DOS the longest filename size is 8 chars + 3 chars for 
the extension.

This might be more related to PRBOOM itself than to the port...

Original comment by axe...@gmail.com on 3 Sep 2010 at 1:57

GoogleCodeExporter commented 9 years ago
well, the filenames have to be less than 5 characters as the extension seems to 
matter.

i.e. dm64.wad works; doom64.wad does not; so it's more like 4+4

Original comment by bmanbda...@gmail.com on 3 Sep 2010 at 8:21

GoogleCodeExporter commented 9 years ago
DOOM 64 (pWAD) works for you?
I got messed up textures, and code dump when I tried to play it... (version 
0.4.5)

Original comment by s.barrer...@gmail.com on 12 Sep 2010 at 6:04