In the latest source build, I noticed that sounds seem to be coming from the
opposite direction from what they should, based on which side of me the in-game
source is on. There must be some pan variable that is backwards from what SDL
expects or something?
Original issue reported on code.google.com by benshadw...@gmail.com on 10 Sep 2011 at 10:56
Original issue reported on code.google.com by
benshadw...@gmail.com
on 10 Sep 2011 at 10:56