From what I can tell, the plugin modifies the EditorPrefs plist file, or the EditorPrefs directly, which removes the Android SDK and JDK path on OSX. The plist file on OSX is located at ~/Library/Preferences/com.unity3d.UnityEditor.plist
I tried creating a build step that uses PListBuddy to write the two paths into the plist file on each build, but this seemed to get stomped by the Unity3D build plugin.
The workaround I used was to set the EditorPrefs directly in my BuildScript.cs
From what I can tell, the plugin modifies the EditorPrefs plist file, or the EditorPrefs directly, which removes the Android SDK and JDK path on OSX. The plist file on OSX is located at
~/Library/Preferences/com.unity3d.UnityEditor.plist
I tried creating a build step that uses PListBuddy to write the two paths into the plist file on each build, but this seemed to get stomped by the Unity3D build plugin.
The workaround I used was to set the EditorPrefs directly in my BuildScript.cs