Closed aria1th closed 3 years ago
mc.interactionManager.interactBlock(mc.player, mc.world, hand, hitResult); lastPlaced = new Date().getTime();return ActionResult.SUCCESS; }; Direction facing = fi.dy.masa.malilib.util.BlockUtils .getFirstPropertyFacingValue(stateSchematic); if (facing != null) { FacingData facedata = getFacingData(stateSchematic); if (!CanUseProtocol || !IsBlockSupportedCarpet(stateSchematic.getBlock()) && !canPlaceFace(facedata, stateSchematic, mc.player, primaryFacing, horizontalFacing)) continue;
if (!CanUseProtocol || !IsBlockSupportedCarpet(stateSchematic.getBlock()) &&
this part has to be fixed
mc.interactionManager.interactBlock(mc.player, mc.world, hand, hitResult); lastPlaced = new Date().getTime();return ActionResult.SUCCESS; }; Direction facing = fi.dy.masa.malilib.util.BlockUtils .getFirstPropertyFacingValue(stateSchematic); if (facing != null) { FacingData facedata = getFacingData(stateSchematic); if (!CanUseProtocol || !IsBlockSupportedCarpet(stateSchematic.getBlock()) && !canPlaceFace(facedata, stateSchematic, mc.player, primaryFacing, horizontalFacing)) continue;
if (!CanUseProtocol || !IsBlockSupportedCarpet(stateSchematic.getBlock()) &&
this part has to be fixed