jeremylarner / keyteki

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Facilitate more verbal and non-verbal communication between players #165

Open ira212 opened 5 years ago

ira212 commented 5 years ago

Currently it's sometimes hard to know what my opponent did or said, because there's a lot of information to absorb, and the visual appearance can change rapidly.

Here are some ideas:

An animation isn't necessary - you can do all the steps you do now, but just add a 0.3 second delay between each thing, and when you do it, ideally have a little particle effect or highlight that happens in that area. Maybe 0.3 seconds is wrong, but that can be adjusted easily enough. I think any of these features would be useful:

I think even the very simplest addition of time between creatures going to discard + closing up the battleline would go a long way - I'd have a moment to recognize easily which creatures just died. You could implement other animations later, but that single thing would probably make the biggest difference, IMO.

ira212 commented 5 years ago

See also #139