Closed DennisPing closed 3 years ago
The section you labeled error output doesn't actually contain any error output. Just random samples from the build output, none of which are errors.
Seeing the actual error messages would be nice, but my suspicion is that SFML cannot be found.
Try setting the environment variables SFML_INCLUDE_DIR
to the include
folder of your SFML install, and SFML_LIBS_DIR
to where the compiled SFML library files are installed.
I tried some hacky methods. It would be nice if I could type SFML_INCLUDE_DIR right into the build.rs file but I cannot figure out the syntax (since I'm a beginner).
I hardcoded the paths to my system's .zshrc file
export SFML_INCLUDE_DIR="/usr/local/Cellar/sfml/2.5.1_1/include"
export SFML_LIBS_DIR="/usr/local/Cellar/sfml/2.5.1_1/lib"
export CSFML_INCLUDE_DIR="/usr/local/Cellar/csfml/2.5.1/include"
export CSFML_LIBS_DIR="/usr/local/Cellar/csfml/2.5.1/lib"
And my system can definitely find it as it pops up in the terminal autocomplete.
error: failed to run custom build command for `sfml v0.16.0 (/Users/dennisping/Documents/RustProjects/sfml_learn/vendors/rust-sfml)`
Caused by:
process didn't exit successfully: `/Users/dennisping/Documents/RustProjects/sfml_learn/vendors/rust-sfml/target/debug/build/sfml-8082cf04abca3046/build-script-build` (exit status: 1)
--- stdout
cargo:rerun-if-changed=CSFML
cargo:rerun-if-env-changed=SFML_INCLUDE_DIR
cargo:rerun-if-env-changed=SFML_LIBS_DIR
cargo:warning=Custom SFML include dir: /usr/local/Cellar/sfml/2.5.1_1/include
TARGET = Some("x86_64-apple-darwin")
OPT_LEVEL = Some("0")
HOST = Some("x86_64-apple-darwin")
CXX_x86_64-apple-darwin = None
CXX_x86_64_apple_darwin = None
HOST_CXX = None
CXX = None
CXXFLAGS_x86_64-apple-darwin = None
CXXFLAGS_x86_64_apple_darwin = None
HOST_CXXFLAGS = None
CXXFLAGS = None
CRATE_CC_NO_DEFAULTS = None
DEBUG = Some("true")
CARGO_CFG_TARGET_FEATURE = Some("fxsr,sse,sse2,sse3,ssse3")
running: "c++" "-O0" "-ffunction-sections" "-fdata-sections" "-fPIC" "-g" "-fno-omit-frame-pointer" "-m64" "-arch" "x86_64" "-I" "CSFML/src/" "-I" "CSFML/include/" "-I" "/usr/local/Cellar/sfml/2.5.1_1/include/sfml" "-Wall" "-Wextra" "-DCSFML_SYSTEM_EXPORTS" "-DCSFML_AUDIO_EXPORTS" "-DCSFML_WINDOW_EXPORTS" "-DCSFML_GRAPHICS_EXPORTS" "-o" "/Users/dennisping/Documents/RustProjects/sfml_learn/vendors/rust-sfml/target/debug/build/sfml-c9ce53e953a58ee2/out/CSFML/src/System/Clock.o" "-c" "CSFML/src/System/Clock.cpp"
exit status: 0
... (build output omitted)
Sorry to spam more... I am triple checking the Wiki and I can run the starter code perfectly: https://github.com/fabienjuif/rust-sfml-starter
I don't even need to export any LIBRARY paths for sfml or csfml. cargo run
just builds successfully. So the issue isn't finding sfml.
My focus is now on bindgen
and libclang
rust-sfml-starter uses a stable version of rust-sfml, which doesn't yet use libclang and bindgen, so it's a possibility those are your issue. The error output doesn't show much of use unfortunately, other than the build script failing, which could indeed be due to some issue with libclang and bindgen.
I appreciate your help. It seems to be a bug out of my control, so I won't push the issue any further. Thank you.
Cargo run --example pong fails to build (Mac)
Description
I have compiled and ran SFML 2.5.1 programs in C++ before. I followed the Wiki, but I get a lot of errors during the end of the build (step 70/73). I've tried both the Homebrew method and the Git clone method, but they both crashed on the same step.
I tried hardcoding my EXPORT path just in case:
It still still crashes on the same step.
Trying another build system
I have another build system called Ninja which I have used before on C++. Trying to build with Ninja also crashes on the same step ðŸ˜
Your environment
Error Output Samples