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jeremyong
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SDLpp
Lightweight C++11 bindings to SDL2
zlib License
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Coverted to RAII style for SDL initialization using a context
#8
Katana-Steel
opened
7 years ago
0
Add Visual Studio 2013 compatibility
#7
soryy708
opened
9 years ago
0
Fix assignment operator in sdl::Text
#6
praihan
closed
10 years ago
2
In which directory should Visual Studio spit out compiled binaries?
#5
soryy708
closed
10 years ago
1
int main is malformed in all examples
#4
soryy708
closed
10 years ago
2
Why does the renderer even return a pointer to a texture? Also, texture lifetime
#3
soryy708
opened
10 years ago
0
Why not use RAII for SDL init and quit?
#2
soryy708
opened
10 years ago
5
SDL is included in a weird manner that messes up my efforts
#1
soryy708
closed
10 years ago
11