Open ghost opened 3 years ago
I don't know how this would work with gridseq. You can define different paths through the grid by using clock dividers and logic, but the whole point is that a linear traversal of the 16 steps is a small subset of the paths available: For instance if you put a 16th note clock into the 'right arrow' input and a 1/4 clock into the 'down arrow' input, it will play the first row, then the second, etc. Other orders are possible by attaching different clocks to all the clock inputs.
Here's a way to do a 'snake' with GridSeq. GridSeqSnake.zip
HI any way to get skipping steps and run patterns built in? Like snake patterns and reverse patterns with a knob control?