Closed Suresh3d closed 5 years ago
You could do it just with CSS:
body video {
top: 5rem!important;
right: 10%!important;
bottom: 5rem!important;
left: 10%!important;
}
Or something similar.
@droid001 I assume that the video also have to be position: fixed right?
Not necessarily. If your body covers 100% of your screen then position:absolute is fine. I tend to avoid fixed positioning for performance reasons. Look out for setting 100vh on iOS and its variable height when the navigation bars disappear.
I have a similar problem where I need to control the display area. I'm currently trying to integrate AR.js into my Vue.js app. I also use Vuetify for UI. My layout is in the root div#app but
Does anybody know how to fix that?
You could do it just with CSS:
body video { top: 5rem!important; right: 10%!important; bottom: 5rem!important; left: 10%!important; }
Or something similar.
This solution doesn't help.
Please open your own issue @gafk instead of hijacking unrelated ones.
(For layering problems the solution is usually to use z-index
on one of the elements to instruct the browser to change the natural or existing order.)
Please open your own issue @gafk instead of hijacking unrelated ones. (For layering problems the solution is usually to use
z-index
on one of the elements to instruct the browser to change the natural or existing order.)
Sorry hor hijacking. I thought the problem has the same root. So thath's why I write here.
And thank you. I've managed to fix my issue with z-index
Hi,
I am threejs developer and now started learning AR.js. One thing I noticed that , while I launch my AR application the camera display is covering whole window. Is there a way to control this display area?
For example I want to have a square box in middle of the window , and in only that area I should be able to see camera view. In remaining places (outside of the square ) I would like to add some buttons or some other stuff , so that I can try to interact with marker.
Please let me know if there is a way to do it.
Thanks in advance.