jeromeetienne / AR.js

Efficient Augmented Reality for the Web - 60fps on mobile!
MIT License
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webar-playground missing? #68

Closed meg32 closed 7 years ago

meg32 commented 7 years ago

Hi Jerome,

Seems the last update is missing the webar-playground directory. I see webar-playground-old. Is it coming soon? Just wanted to see the demoscenes working again.

Thanks, Mike

jeromeetienne commented 7 years ago

sorry i didnt know anybody were following that. :)

i moved all to its own repo. https://github.com/jeromeetienne/webar-playground

meg32 commented 7 years ago

Ok. Thanks for the good work....

jeromeetienne commented 7 years ago

Suddently im curious :) how come you are interested ?

i havent even published it yet

meg32 commented 7 years ago

I will be attending AWE 2017 next week. I have built a few experiments based on your AR.js. Just for fun/learning. I read the uploadvr article and have been jazzed about webAR for phones. I have a Lenovo Phab 2 Pro (Tango device), but have been working on simple demos that use all LAN devices to play along. Good day.

FREEZX commented 6 years ago

Hey, looks like that repo is gone again. I'm trying to get multi-marker running for a project i'm doing, but the three,js learning example in this project is not working for me, it only shows the hiro marker as checked. Whoops, never mind, seems i removed a wrong line somewhere :)