ben_adams_: keep meaning to, want to do load to youtube as well but lots of hoops involved
[1:53pm] ben_adams_: can try it
[1:53pm] ben_adams_: http://www.clicktorelease.com/code/conway3d_ccapture/
[1:54pm] ben_adams_: would probably use Whammy and do timelapse rather than slowing stuff dow
ben_adams_: more infor on Weppy that CCapture uses: http://antimatter15.com/wp/2012/08/whammy-a-real-time-javascript-webm-encoder/
[2:02pm] ben_adams_: which you might want to use directly if frame rate isn't priority but maintaining game time is
[2:04pm] ben_adams_: then somehow upload to youtube via https://developers.google.com/youtube/v3/docs/videos/insert
[2:05pm] ben_adams_: or https://developers.google.com/youtube/2.0/developers_guide_protocol_browser_based_uploading
possible solution ? to evaluate